


I get why you'd take the angle of upgrading the racial via a feat, but personally I'm not a fan: having a feat that applies only to members of a certain race seems like a contradiction to the way feats have been set up this edition (where they provide large, but general boosts). If it's the shapeshifting and multiple forms, then you're going way beyond the abilities of other PC races, IMO If so, the above would still work - appearance is independent. Is it the appearance that the player wants (i.e. Now, I know you said Malison and not Pureblood - that involves natural shapeshifting, etc.

* you have magic resistance: advantage on saving throws against spells and other magical effects. * you have the condition immunity: poison. * your dwarven resistance is upgraded to damage immunity: poison. You have developed innate abilities of your race. * at 3rd level: poison spray cantrip (3/day)įor starting characters, and then a new feat (which is only available at level 4 at the earliest): I'd suggest giving the player a version of Dwarven Resistance, and allow it to be upgraded with a feat: Poison immunity and magic resistance are both big things, and are (I'd suggest) why the Pureblood isn't listed on p. Let's start with the +1 Int - it's implied by the stat descriptions, and would perhaps be worth including in exchange for the 3/day uses on poison spray and suggestion (which also then more closely matches the MM description the limit is a bigger hit to PCs than monsters). * poison immunity: this is more powerful than Dwarven resistance. Then there are the things you might want to add to more closely match the MM description: * speak with animals cantrip (snakes only)Īll that seems fairly straightforward, and just by itself makes a pretty powerful race. Given that what we see in the MM has 9d8 hit points. If I were making a Yuan-ti race, it would be Pureblood only. To be fair to the other players, though, you need not try to replicate the MM stats, but use the MM stats to inspire something balanced with other PC races.

282 of the DMG, and the "monster races" there - none of them measure up to what the PC races have, and that's a good thing. The real risk in creating races is that it's so easy to make them overpowered.
